#ifndef INCLUDED_GAMECONTEXT_H
#define INCLUDED_GAMECONTEXT_H

#include <SGE.h>
using namespace SGE;

class GameContext
{
	public:
		GameContext();
		~GameContext();

		//TO DO
		void Save(const char* pFilename);
		void Load(const char* pFilename);

		void SetLevel(int level)	{mLevel = level;}
		int GetLevel() const	{return mLevel;}

	private:
		int mLevel;
};
#endif // #ifndef INCLUDED_GAMECONTEXT_H